I just started playing Horizon Zero Dawn. I've basically finished the tutorial sections and done a couple of the side missions. I'm enjoying it quite a bit so far; I love the aesthetic with the beautiful scenery and the strange robots, the story is very intriguing so far and it's being told very well. I'm not completely sold on the Farcry-like crafting system, and the experience/skills system looks a little bit light for something that otherwise feels like an RPG, but they should be fine.
The game controls well, though I wish I could remap a couple of functions, Specifically I would like to put roll on a shoulder button: if I'm rolling it's probably to avoid a charging enemy, in which case he's probably not in my screen anymore and I will need to spend time finding him again. With roll on a face button I have to stop controlling the camera while rolling, if it was on a shoulder I would be able to track the enemy while rolling, which would be much better. I've been saying this for more than ten years now: there's simply no excuse not to allow the player the ability to remap his controls any way he pleases. I'm thinking about picking up one of those fancy controllers, perhaps I'll be able to remap the controls that way if I do plunk down the cash for one.
So... Rost has just sent Aloy off to find some stuff, and there seemed to be something bothering him. Now there's any number of things that it could be, but for some reason I have this strange suspicion that he's going to die, and he knows it. He mentions that there's something he hasn't taught her, and for some reason I just keep thinking it's a lesson that requires his death. Probably paranoid, but it's hardly unusual for writers to kill a character in order to provide motivation for the protagonist and/or free them up to go on a solo adventure.
Only one way to find out I guess.